When there are several approaches to finding the appropriate position for your model in Magic Poser, it might be perplexing. Let us help you out by laying down the several ways you may posture a model. Keep in mind that we’re doing this course on an iPad using the most recent version of Magic Poser.
Ready to learn? Let’s get started.
1. How to Pose a Model Using Presets
Presets are pre-made postures from which you may pick to adjust the model’s stance without taking any further steps. They are the most simple, quick, and user-friendly approach to pose a model in Magic Poser. The presets are divided into basic subsections such as standing, crawling, and fighting, making it simple to choose the ideal stance.
Presets vary per model (some have more than others), but all models may utilize them. All you have to do is touch the model’s body in a neutral region (not a circle or square), then select Presets, and you’ll be provided with the subsections and numerous preset postures under Body Presets.
You may then adjust the intensity of the posture by dragging the circle along the bar under the presets.
In terms of convenience, consider these resources for pre-made 3D models.
2. How to Pose a Model by Duplicating Another Model
Another simple technique to posture a figure is by replicating a stance from another model. You may do this with prior models you have built, other models in the scene, or you can mimic the posture of someone else’s model totally.
For example, if you’re browsing the Community section and come across a pose you like, you can duplicate the model’s pose before tweaking the appearance. All you have to do is download the scene, save it to your files, open the scene under My Files, and then tap Duplicate when the model is highlighted.
You can then swap the model for a different one, alter the pose, and customize the model.
3. How to Pose a Model Manually
Manually posing a model can be a bit tricky, and it’s far more time-consuming than simply using presets or duplicating. But it’s worth the effort if you have a particular pose in mind that you can’t find in Presets or Community.
If you enjoy the kind of freedom that comes with executing your creative ideas, or you simply like the satisfaction of having full control over your creations, then dive deeper and have a look at our Beginner’s Guide to 3D modeling.
Moving the Model on the XYZ Axis
If you want to move your model forward, backward, side to side, or up and down, you can use the Move function which will allow you to change your model’s location on the grid. To do this, tap the x, y, or z and drag the line bar underneath left or right until the model reaches the point you want.
You can also position the model by dragging the highlighted model to a different spot on the grid with your finger or smart pen, but this often leads to incorrect placement that can be difficult to fix without the help of Move.
Moving the Limbs and Larger Parts of the Body
Hold down the circles closest to the extremities (the wrists and ankles) and put the limb where you want it to move bigger sections of the model, such as the arm from alongside the torso to above the head. This will not rotate the joints, so it may seem strange at first, but you may adjust it afterwards.
You may then duplicate the new position to the second limb, in this example, the other arm, but if you still need to make tweaks, wait until after you’ve finished the look. You can also alter the center of gravity by sliding the lowest square in the highlighted model (just below the navel) side to side or backward and forward.
The middle square also bends the spine inward and outward, as well as lifting and lowering the hips, whilst the top square tilts the upper part of the body forward or backward, giving a bent-over appearance. If you wish to place the head, the top circle in the crown will tilt it in whatever way you like.
Rotating the Joints
When utilizing all three axes, rotating the joints might be a little difficult to maneuver, so take your time. You may pivot the joint by moving it with your smart pen or finger, or by tapping Rotate and dragging along the green, red, or blue circles left or right, and up or down.
Check which circle on the body is marked in orange to ensure you choose the proper joint. The ones you don’t change will stay blue.
After you’ve moved one joint, you may go to the next. Remember that the models are based on actual humans, so although they can bend very significantly, they can only move within the limits of what is humanly feasible.
Adjusting the Finer Details
Small elements, such as fingers and toes, may also be changed; individual joints can rotate and curl. People often ignore this stage because it may be laborious and time-consuming, but it can significantly increase the realism of the posture and bring the figure to life.
Do you think you’re up for something more difficult? Check out the top 3D sculpting software for bringing your ideas to reality.
Strike a Pose
There is no one strategy that is superior to another. What matters most is that you do what is best for you and your project. If defaults are all you have, use them: that’s why they’re there. It’s also OK if you like to explore with manual tweaks.
There are choices for a reason, so don’t be afraid to experiment with all of the numerous ways you may position a model with Magic Poser.
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